1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Trailer planning

image


As an indie game developer, I come to a conclusion. I need to have a very strong visual language in other to make a good first impression. This is after all, the biggest entertainment industry of the world.

For me, the main first impression will happen with a good trailer. But, easier said than done. Having a “good trailer” with “something” a little different from the norm, is really hard to do.

One thing for sure, in Out of Line trailer I want to tell a story in a “animation short film way”, and also show how the game is going to be played. All that in less than 2 minutes. Having this challenge in mind, I spliced the trailer into 3 different parts:

1. I will introduce the player to the main feeling of Out of Line, presenting to him who are the characters, and what is happening in this world.

2.  I will show him actual gameplay where the player will learn Out of Line main mechanics.

3.  I will need to close the “story” of the trailer without closing the game itself, because I want the player to be engaged on going in a new adventure. Just like saying “I invite you to control the story of San! Do you want to know more?”.

Also, my challenge with Out of Line is what kind of feeling I want the player to have while watching my trailer for the first time. I do hope that he will find it intriguing and wants to be a part of San awesome adventure.

indiedev gamdev trailer gamedev concept