I have the (brushes) power!

One of the main visual aspects I want to keep through out the all game is the roughness of the paint strokes either in background, enemies, or items. I want Out of Line to be a game where you get this feeling of abstraction, not because the game itself is abstract, but because the game doesn´t tell you everything in therm of visual cues.
With that in mind, I mainly use 3 brushes with that purpose - just in case you are wondering, they are pretty easy to find them for download - and yes, they are free. I manage to get these from collecting the brushes used by my favorite artists and arrange them in a way I feel most comfortable.

I mainly use the first brush, I feel that I can either do sketches, paint or texture a surface with that brush.
Definitely my favorite of the three.
The second one I use most for blocking shapes or colors, I prefer using a rectangular brush to a round classic Photoshop brush because I feel more comfortable using a more strong shape in contrast with a circle
The third one I use for painting and texture. I really like this brush because I can get a lot of texture range with a simple stroke.

Above: this is the end result with only those 3 brushes.
In case you’re wondering, these brushes are basically the main art core for Out of Line. I really don’t use any others. The rest of the elements, I get from drawing and playing around. Simple and effective!
