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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Art style challenges

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With the graphical style of the game I would like to have a more spontaneous and expressive style, without compromising the gameplay, or the player visual experience. And that is the tricky part - where to find the balance within a more “raw” look, and the industry standard.

I feel that my chosen art style, is not very explored in games, and maybe it’s comes down to the visual expression of the entire project. If I compare Out of Line in contrast with the more clean “Super Mario Bros classical style”, or the standard mobile art style, its clear that I’m doing something different. And that, bring other questions, or challenges.

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Above: so many art styles in videogames projects. How can I present something new and fresh? Or even, should I do it?

Despite that, I want the visual style of Out of Line to support the narrative and the overall feel of the game. I want to achieve the feeling of something that is trying to find it’s form and in constant evolution. That’s my aim.

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