I always try to find inspiration outside the media of
vídeo games. In movies, short-films, music, or even classical or modern art,
and taking all that into consideration I try to converge it to one single
product.
For San, the main character of Out of Line, I found a lot of inspiration in Hayao Miyazaki animation movies. In movies like, My Neighbor Totoro, Grave of the Fireflies or Spirit Away where you can find as a main character, a young kid - in contrast with American animation movies, but that can stay for another topic). And I think that has a lot of power as a narrative component or even as an icon for the audience to relate to.
Everybody that
saw a Miyazaki movie was once a child, so the character stays relevant true all the movie and familiar to
all kinds of audiences.
A more adult audience can review
themselves in the magic and in the memories of a child
and for a young audience can relate to the character in a more direct way
putting them selves in the same range of the character emotional age. And I think that is a very powerful “tool” where you want to move emotions and
convey a magical feel to a bigger audience, even in games.